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Mask VFX

[Made in June 2021]
More progress documentation here: https://sites.google.com/view/showiegau-kenmodulegar3/vfx
It was quite hard to notice the mask upon seeing the scene, so I created this VFX using a Niagara System to divert the player's attention to it. It was my first time working with VFX in Unreal, and I'm pleasantly surprised at how much you can tweak things.