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Modern Tree Shaders

[Made in June 2022]
Dylan Smit (developer), Tommy Huynh (designer), and I made an AR experience app for the company '&samhoud' in Amsterdam. The goal of the app is to introduce people visiting the '&samhoud' office to the company, their people, and some of their past work. Scroll down for a full walkthrough of the experience.

I made 3 shaders for this project: the tree, balls, and light beam at the start. I made the tree using Houdini Labs tree tools and all the shaders with Unity's Shader Graph. For the refraction in the ball shader, I mainly followed this tutorial: https://www.codinblack.com/glass-shader-using-shader-graph-in-unity3d/

Tree Shader - How I made the pattern

Tree Shader - How I made the pattern

Tree Shader - How I made the growing effect

Tree Shader - How I made the growing effect

BallShader

BallShader

LightBeam Shader

LightBeam Shader